It is mostly a quality-of-life update with bugfixes, performance, texture, and audio improvements. (…) The latest Mineclone update, “The Very Nice Release”, went live last month. With a few personal touches and careful integration into Asuna’s fantastic fabric of biomes, Everness graces every corner of the world. (…) Asuna by EmptyStar welcomes the otherworldly wonders of the Everness mod to its domain! From the sparkling vistas of the crystal forests to the haunted bogs of the cursed lands, down to the depths of its lush caves, icy caverns, and beyond- Everness is now a crown jewel of the Asuna experience. NEWS: May, June, and July - Early Summer in Minetest (30 July 2023) Work on the 5.8 release continues with some exciting new engine improvements, a classic game makes its way to ContentDB, and the use of Minetest in education was explored. The best Windows Sandbox Game alternative is Minetest, which is both free and Open Source. The advantages and possibilities dont end there, they continue with your own vision. ![]() If you want a specialized discussion, create a new thread specifically for that. There are many alternatives to Minecraft for Windows if you are looking for a replacement. Minetest is the best free alternative to Minecraft. This thread is for general discussion of MineTest Game, Mineclone2, the engine, etc. alternative to Minecraft can be used as an e ective tool to teach the. It has a great community at, and is an overall fun and free alternative to MineCraft, as well as a place for it's own games. The best Minecraft alternative is Minetest, which. It has been used as an alternative to MineCraft, and as well has been used to create custom games. Miner Dig Deep inspires the game and it deals with exploration, crafting, building and first-person elements. Minetest is an open-source free voxel game engine. Note: there was already a Minetest topic, but as it's extremely old and inactive, I have taken the liberty of creating a new thread. This could be done via an interface.Banner from screenshot of MineTest game in MT 5.7.0. Then it would be up to the game-creator/or user to choose. And create the alternative liquid system with the feature alongside (Tests included). Planet of Cubes Survival Craft alternatives are mainly Sandbox Games but may also. Other Planet of Cubes Survival Craft like games are MineClone 2, Minecraft Earth, Lamecraft and MAGE. Filter by these if you want a narrower list of alternatives or looking for a specific. Roblox alternatives are mainly Sandbox Games but may also be Crafting Games or Game Development Tools. Other Roblox like games are Garry's Mod, World to Build, KoGaMa and MineClone 2. Its not free, so if youre looking for a free alternative, you could try Minetest or Veloren. The best Roblox alternative is Minetest, which is both free and Open Source. Implement the feature (another pull request).Īnother option would be: Keep the existing liquid system as is. The best Planet of Cubes Survival Craft alternative is Minecraft.Create a test suit for the current liquid system. Minetest is a free, open source alternative to Minecraft that pretty much is Minecraft, but rebuilt from the ground up, and featuring both survival and creative modes.However, this PR is currently in a suboptimal state for review.Īs I've mentioned before: If I get roadmap approval for this feature I will: By the looks of it, the feature PR will then be rather small (mainly network and Lua API additions). The PR should be split into refactor first, feature after for proper performance and compatibility checks. I think it's fair to require any refactor+feature to be split into first a refactor, then a feature ~celeron55 I think I can guarantee that.ĮDIT: Based on additional meeting comments: (where I agree to) ![]() ![]() In my refactored version: If the viscosity is maximal every node that becomes a flowing liquid gets updated exactly once. If the feature is disabled the performance should stay the same. More nodes are red to find the nearest slope, but on the other hand, the liquid does not spread as often, or even rarely. I think the performance stays similar when the feature is turned on. Hence, benchmarks would be somewhat welcome to not undo years of slow optimizations in this code. In addition to the compatibility of existing worlds, how well does it scale in performance? Currently it does require less nodes to be updated, but optimally it should perform the same or better as the current (master) water propagation. A better alternative to WorldBorder fill and similar features in other plugins.
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